Three steps, one application.
Strands, textures, cards and grooming share one project file. Modifiers and filters stay non-destructive, so a late change is an edit, not a rebuild.
Generate strands
Draw and generate procedural strands on a flat 2D canvas. Layers keep bangs, crown and sides in separate streams, and a stack of eleven modifiers shapes each one.
2D procedural strand workspace generating and modifying strand layers.
Instant real-time map generation across thirteen PBR texture channels.
Bake textures in one pass
Render the visible layers into thirteen PBR texture channels, including albedo, normal, direction, height, alpha, root-to-tip and ambient occlusion in a single pass.
Groom cards on the scalp
Import a head model, then draw and shape hair cards directly on the scalp surface with interactive grooming tools: Select, Draw Strips, Redraw Strip, Twist, Width Size and Width Bend.
Grooming hair card strips directly onto a 3D character scalp model.
Instant visual response as strands and hair cards are edited live in the viewport.
Generate, modify, and preview in real time.
Work directly in the viewport without slowdowns. Apply modifiers non-destructively, tweak strand styling, and preview full maps live as you create.
Non-destructive modifiers
Generate strands and adjust clumping, curls, twist, and width dynamically without baking or rebuilding.
Realtime maps preview
Inspect hair textures, alpha masks, and direction flows instantaneously live in the viewport as you groom.
The handoffs are where the time goes.
Traditional hair card pipelines treat strands, baking, and card placement as disconnected, one-way steps. When a hairstyle needs adjustments, you have to re-bake and reconstruct by hand.
In HairStorm, strands, textures, cards and 3D grooming share one live project file. Modifiers and filters stay non-destructive with instant real-time feedback, so a late change is an edit, not a rebuild.
Procedural generation on a 2D canvas
Isolate bangs, crown, and sides into independent layers. Shape hairstyle silhouettes with 11 live modifier kernels (Noise, Curl, Clump, Taper, Frizz, Gravity, Bend, Braid, Trim, Smooth, Wave) with instant real-time viewport feedback.
13 PBR channels in a single pass
Bake Albedo, Normal, Direction Flow, Height, Alpha, Root-to-Tip, and AO up to 4K. Refine maps with 11 live filters (Levels, Curves, Hue/Sat, Detail Boost, Root/Tip Tint) with real-time updates and complete non-destructive control.
Direct scalp drawing & 3D brushes
Import character heads and draw hair cards that snap to the scalp surface automatically. Style card geometry interactively and sculpt with real-time brush feedback: Comb, Smooth, Move, Clump, and Cut.
From human hair to untamed beasts.
Whether you are authoring clean hero hairstyles or dense, multi-layered creature fur with thousands of cards, HairStorm handles massive complexity with game-ready fidelity.
- Texture Maps
- Export physically accurate texture maps. Bake up to 13 PBR channels in a single pass up to 4K (including Albedo, Normal, Direction Flow, Depth, Root-to-Tip, and AO) for physically correct anisotropic sheen.
- UV Layout
- Export production-ready UV layouts. Clean, auto-packed card atlases with dual UV channels (UV0 card geometry, UV1 atlas sampling) prevent bilinear bleeding and texture distortion.
- Groom Cards
- Export game-ready groom cards mesh. Scalp-conformed hair card geometry with clean topology, unified hierarchy, and smooth vertex normals ready for real-time deformation and animation.
- Universal
- Take your work to any workflow. Drop your assets straight into Unreal Engine 5, Unity, Godot, Blender, or Maya. Universal FBX, OBJ, and GLB meshes with standard PBR textures mean zero pipeline friction.
Pick the workspaces you need.
Yearly licenses, one machine activation each. The trial covers strand creation, modifiers and baking.
Free Trial
Free
Evaluate HairStorm for 7 days before buying.
- 7 day evaluation
- 1 machine activation
- Export up to 2K (2048px)
- UV Cards and Groom workspaces locked
- Community support
Personal
$49.99 / year
For artists creating UV card layouts and texture exports.
- Yearly license
- 1 machine activation
- UV Cards workspace and UV card mesh export
- Export up to 4K (4096px)
- Groom workspace and groom mesh export locked
- License recovery portal
Professional
$79.99 / year
For professional artists, freelancers, and independent creators.
- Yearly license
- 1 machine activation
- UV Cards and Groom workspaces unlocked
- UV card mesh and groom mesh export
- Export up to 4K (4096px)
- Commercial use
- License recovery portal
Studio
$149.99 / year
For studio and commercial production work on one workstation.
- Yearly license
- 1 machine activation
- UV Cards and Groom workspaces unlocked
- Export up to 4K (4096px)
- Studio/commercial use
- Priority support queue
- License recovery portal
Before you download.
What do I need to run it?
A 64-bit Windows 10 or 11 workstation. A dedicated GPU is recommended. Full requirements are on the download page.
Does it work offline?
Yes. Once your license key is activated, HairStorm runs offline on your workstation for day-to-day work.
Which parts need a paid plan?
Baking texture maps is available on every plan including the trial. UV card generation and editing need Personal or higher, and the Groom workspace needs Professional or Studio.
What resolution can I bake at?
Up to 2K on the trial, and up to 4K on Personal, Professional and Studio.
What do I actually get out of it?
Baked texture maps plus a UV card mesh or groom mesh, written to a folder you choose in formats your engine reads. The export guide covers the settings per target.
Take one hairstyle through the whole pipeline.
Start with the trial, or pick the plan that unlocks the workspaces you need.