HairStorm user guide

Learn to create hair, from the first bundle to the finished asset.

Start with a small texture project. Then learn how to turn your textures into cards, place them on a character, and take the result to another application.

Choose a task

What do you want to make?

Learn in order

The complete workflow

After the first-texture exercise, follow these lessons in order. Stop after texture export if you do not need a mesh. Groom is optional when you plan to place cards in another application.

  1. Draw a hair bundle, adjust its density and shape, and organize roots into groups.

  2. Build a simple clump-and-wave treatment and learn when to use each modifier.

  3. Choose maps, run a bake, and fit editable cards around the baked hair.

  4. Inspect the bake, adjust color and contrast, and export your edited maps.

  5. Step 5 of 6 · Optional

    Groom cards on a character

    Import a head, place your first card, and build a hairstyle with placement and brush tools.

  6. Choose the right output, save it to a folder, and check it before handoff.

Keep these nearby

Reference and problem-solving

Tool availability

Which lessons can I follow?

The same texture lessons apply to every plan. The card and Groom workspaces have different access requirements; an unavailable tool is not necessarily a problem with your project.

Scroll horizontally to view all columns.

Workflow access by plan
TaskFreePersonalProfessional / Studio
Create strands, use modifiers and texture filtersIncludedIncludedIncluded
Bake and export texture mapsUp to 2KUp to 4KUp to 4K
Generate and edit UV cardsNot includedIncludedIncluded
Export flat UV cards or source-strand meshesNot includedIncludedIncluded
Groom on a character and export the placed cardsNot includedNot includedIncluded

For license terms and plan comparisons, see Pricing. For an unavailable tool or a failed operation, use Troubleshooting and recovery.