Three steps, one application.
Strands, textures, cards and grooming share one project file. Modifiers and filters stay non-destructive, so a late change is an edit, not a rebuild.
Generate strands
Draw and generate procedural strands on a flat 2D canvas. Layers keep bangs, crown and sides in separate streams, and a stack of eleven modifiers shapes each one.
2D procedural strand workspace generating and modifying strand layers.
Video transcript
Generates procedural hair strands on a layered 2D canvas in the HairStorm hair card tool. Bangs, crown and sides stay in separate layers while eleven modifiers — Noise, Curl, Clump, Taper, Frizz, Gravity, Bend, Braid, Trim, Smooth and Wave — reshape the strands non-destructively with real-time viewport feedback.
Instant real-time map generation across thirteen PBR texture channels.
Video transcript
Bakes visible hair layers into thirteen synchronized PBR hair card texture channels — albedo, normal, direction flow, height, alpha, root-to-tip and ambient occlusion among them — in a single GPU pass up to 4K on paid plans, with smart edge dilation preventing mipmap bleeding.
Bake textures in one pass
Render the visible layers into thirteen PBR texture channels, including albedo, normal, direction, height, alpha, root-to-tip and ambient occlusion in a single pass.
Groom cards on the scalp
Import a head model, then draw and shape hair cards directly on the scalp surface with interactive grooming tools: Select, Draw Strips, Redraw Strip, Twist, Width Size and Width Bend.
Grooming hair card strips directly onto a 3D character scalp model.
Video transcript
Imports a character head mesh, draws hair card strips directly on the scalp so cards snap to the surface, then styles them with Twist, Width and Bend controls plus Comb, Smooth, Move, Clump and Cut 3D brushes. Professional and Studio plans unlock this groom workspace.
Instant visual response as strands and hair cards are edited live in the viewport.
Video transcript
Edits a hairstyle live in the HairStorm real-time viewport: modifiers adjust clumping, curl and width without baking, baked maps preview instantly, and groomed hair cards update on the character head with no export round trip.
Generate, modify, and preview in real time.
Work directly in the viewport without slowdowns. Apply modifiers non-destructively, tweak strand styling, and preview full maps live as you create.
Non-destructive modifiers
Generate strands and adjust clumping, curls, twist, and width dynamically without baking or rebuilding.
Realtime maps preview
Inspect hair textures, alpha masks, and direction flows instantaneously live in the viewport as you groom.
The handoffs are where the time goes.
Traditional hair card pipelines treat strands, baking, and card placement as disconnected, one-way steps. When a hairstyle needs adjustments, you have to re-bake and reconstruct by hand.
In HairStorm, strands, textures, cards and 3D grooming share one live project file. Modifiers and filters stay non-destructive with instant real-time feedback, so a late change is an edit, not a rebuild.
Procedural generation on a 2D canvas
Isolate bangs, crown, and sides into independent layers. Shape hairstyle silhouettes with 11 live modifier kernels (Noise, Curl, Clump, Taper, Frizz, Gravity, Bend, Braid, Trim, Smooth, Wave) with instant real-time viewport feedback.
13 PBR channels in a single pass
Bake Albedo, Normal, Direction Flow, Height, Alpha, Root-to-Tip, and AO up to 4K. Refine maps with 11 live filters (Levels, Curves, Hue/Sat, Detail Boost, Root/Tip Tint) with real-time updates and complete non-destructive control.
Direct scalp drawing & 3D brushes
Import character heads and draw hair cards that snap to the scalp surface automatically. Style card geometry interactively and sculpt with real-time brush feedback: Comb, Smooth, Move, Clump, and Cut.
From human hair to untamed beasts.
Whether you are authoring clean hero hairstyles or dense, multi-layered creature fur with thousands of cards, HairStorm handles massive complexity with game-ready fidelity.
- Texture Maps
- Export physically accurate texture maps. Bake up to 13 PBR channels in a single pass up to 4K (including Albedo, Normal, Direction Flow, Depth, Root-to-Tip, and AO) for physically correct anisotropic sheen.
- UV Layout
- Export production-ready UV layouts. Clean, auto-packed card atlases with dual UV channels (UV0 card geometry, UV1 atlas sampling) prevent bilinear bleeding and texture distortion.
- Groom Cards
- Export game-ready groom cards mesh. Scalp-conformed hair card geometry with clean topology, unified hierarchy, and smooth vertex normals ready for real-time deformation and animation.
- Universal
- Take your work to any workflow. Drop your assets straight into Unreal Engine 5, Unity, Godot, Blender, or Maya. Universal FBX, OBJ, and GLB meshes with standard PBR textures mean zero pipeline friction.
Pick the workspaces you need.
1-year licenses, one machine activation each. No recurring subscriptions or automatic renewals. Re-buy a new license whenever you need to continue.
Free
Free
Free forever for learning, experimenting and building with the core hair-card workflow.
- Free forever
- Core procedural hair strand engine
- Texture baking up to 2K (2048px)
- UV Layout and 3D Grooming workspaces locked
- Community support
Personal
$49.99 / 1 year
For artists creating UV layouts, strand meshes, and exports.
- 1-Year license
- 1 machine activation
- UV Layout Workspace & UV Layout Mesh Export
- Hair Strands (3D Mesh) export (.fbx / .obj / .glb)
- Export up to 4K (4096px)
- Commercial production use (UV cards & strands)
- 3D Grooming Workspace and Groom Cards Mesh Export locked
- License recovery portal
Professional
$79.99 / 1 year
For professional artists and independent creators.
- 1-Year license
- 1 machine activation
- UV Layout & 3D Grooming workspaces unlocked
- Groom Cards Mesh Export & Hair Strands (3D Mesh) export
- UV Layout Mesh Export (.fbx / .obj / .glb)
- Export up to 4K (4096px)
- Full commercial production use
- License recovery portal
Studio
$149.99 / 1 year
For studio and commercial production work on one workstation.
- 1-Year license
- 1 machine activation
- Complete pipeline unlocked (UV Layout + 3D Grooming)
- All mesh exports: UV Layout, Groom Cards, Strands (3D)
- Export up to 4K (4096px) in FBX, OBJ, and GLB
- Studio commercial production use
- Priority support queue
- Advanced technical support
- License recovery portal
Before you download.
What do I need to run it?
A 64-bit Windows 10 or 11 workstation. A dedicated GPU is recommended. Full requirements are on the download page.
Does it work offline?
Yes. Once your license key is activated, HairStorm runs offline on your workstation for day-to-day work.
Which parts need a paid plan?
Baking texture maps is available on every plan including Free. UV card generation and editing need Personal or higher, and the Groom workspace needs Professional or Studio.
What resolution can I bake at?
Up to 2K on Free, and up to 4K on Personal, Professional and Studio.
What do I actually get out of it?
Baked texture maps plus a UV card mesh or groom mesh, written to a folder you choose in formats your engine reads. The export guide covers the settings per target.
Take one hairstyle through the whole pipeline.
Start with Free, or pick the plan that unlocks the workspaces you need.