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Output gallery

Game hair cards made with HairStorm.

Real captures from the pipeline: strands, bakes, groomed characters and export. Every shot below is reproducible in the app — start fromsetup, follow thesix-stage pipeline, and export per theengine guide.

High-density game hair cards groom created with HairStorm hair card tool — layered cards and braids.
Dense multi-layered creature groom — thousands of cards, game-ready fidelity.
HairStorm bake settings panel with resolution, map selection, and UV card generation controls.
One-pass baking — thirteen PBR channels, up to 4K on paid plans.
HairStorm texture panel showing baked hair card maps with non-destructive filter controls.
Texture workspace — baked maps with non-destructive preview filters.
Baked albedo hair card texture map with strand-level color variation.
Baked albedo — strand-level shade variation, razor-sharp alpha.
HairStorm modifier stack with reorderable strand effects.
Modifier stack — eleven strand effects you can reorder or disable.
HairStorm Export Settings panel with image format, map selection, mesh output and channel packing.
Export settings — one-write engine-ready delivery for UE5 and Blender.
HairStorm UV card shape controls for padding and segment counts preventing mipmap bleeding.
Atlas padding controls — gutters sized against mipmap bleeding.
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 HairStorm

HairStorm is the standalone hair card tool for real-time games. Create procedural strands, bake texture maps, and groom cards on character scalps.

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