Real captures from the pipeline: strands, bakes, groomed characters and export. Every
shot below is reproducible in the app — start from
setup, follow the
six-stage pipeline, and export per the
engine guide.
Dense multi-layered creature groom — thousands of cards, game-ready fidelity.3D scalp grooming — cards drawn directly on the character head.One-pass baking — thirteen PBR channels, up to 4K on paid plans.Texture workspace — baked maps with non-destructive preview filters.Baked albedo — strand-level shade variation, razor-sharp alpha.Modifier stack — eleven kernels, reorderable at any time.Export settings — one-write engine-ready delivery for UE5 and Blender.Atlas padding controls — gutters sized against mipmap bleeding.