Keyboard and mouse controls

Default keyboard shortcuts and mouse controls, grouped by the workspace in which they work.

On this pageProject and helpOn this page
  1. Project and help
  2. Camera and viewer navigation
  3. Source hair in 2D and 3D
  4. Groom tools and actions
  5. Groom mouse gestures
  6. Number-key display modes

The same key can do different things in different workspaces. For example,W moves source hair in 2D or 3D, but adjusts card width in Groom. Keep the pointer over the viewport and finish typing in a field before using tool shortcuts.

Project and help

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Project shortcuts
ShortcutAction
Ctrl + NCreate a new project.
Ctrl + OOpen a .nas project.
Ctrl + SSave the project.
Ctrl + Shift + SSave As, using a new project path.
Ctrl + IImport a model. For head import with scale controls, use the import button beside Head Assets in Groom.
Ctrl + ZUndo.
Ctrl + Shift + ZRedo.
Ctrl + ,Open Preferences.
Ctrl + /Open Preferences at Shortcuts.
Shift + /Toggle the viewport shortcut helper.

Use the toolbar controls for Quick Bake / Rebake, bake settings, andExport Settings. Do not rely on Ctrl+B or Ctrl+E as default bake or export shortcuts.

Camera and viewer navigation

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Navigation controls and their context
ControlActionWhere
Right mouse dragOrbit the camera.3D and Groom.
Middle mouse dragPan.Viewport and image viewers.
Mouse wheelZoom.Over the view you want to navigate.
Alt + left mouse dragPan.Outside Groom.
ZFrame the selection or scene.Scene viewport.
Click a view-cube faceAlign to a standard view.3D viewport.
FFit the content to the view.Texture and UV Layout viewers.
1Reset to a 1:1 view.Texture and UV Layout viewers; not the Lit shortcut used in scene views.

Source hair in 2D and 3D

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Source-hair shortcuts
ShortcutAction
BToggle Draw Hair in the 2D orthographic view.
W / E / RMove / rotate / scale the selection.
SToggle transform snapping.
TSwitch to the 2D camera outside Groom.
PSwitch to the 3D scene view. This leaves Groom if it is active.
Ctrl + ASelect all hair layers when the hair-layer list has focus.
DeleteDelete in the active selection area. Check the focused list or viewport before pressing it.
EscExit group editing or clear the selection.
DCycle viewport display modes.

See Create hair layers for drawing and Root Map assignment.

Groom tools and actions

These controls apply in Groom. Surface tools need a ready head; the workspace requires Professional or Studio.

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Groom tool keys
KeyToolKeyTool
QSelectBDraw Strips
RRedraw StripTTwist
WWidth SizeEWidth Bend
CCombSSmooth
MMoveKClump
XCutLLoft Draw Strips

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Groom actions
ShortcutAction
SpaceOpen or close the Groom hotbox near the pointer.
YToggle X-Symmetry for drawing.
Shift + GFill Gap between selected boundary cards.
Hold GSimulate selected cards while held. Release to stop.
Shift + URandomize the source UV layouts of selected cards.
Shift + IToggle isolation of the selection.
Shift + HHide selected cards.
Shift + Alt + HUnhide all cards and exit isolation.
EscCancel the current interaction, or clear a card selection.
DeleteDelete selected cards when the Groom viewport owns the selection.

Groom mouse gestures

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Groom handle and brush controls
GestureResultContext
Drag root handleMove a card over the head.Select tool.
Shift + drag rootDuplicate selected cards and move the copies.Select tool.
Ctrl + drag rootMove while preserving the authored facing direction.Select tool.
Ctrl + Shift + drag rootDuplicate with that direction preserved.Select tool.
Ctrl + drag tipExtend the existing card.Select tool.
Ctrl + wheelAdjust brush radius.Brush active; in Loft this changes strip count instead.
Shift + wheelAdjust brush strength.Brush active.
Alt + wheelAdjust root curvature.Loft.
Tab + wheelAdjust the number of guide points.Global for groom cards; selected group for source strands. This is not a mesh-segment control.

Learn the result of each gesture on a small selection in theGroom lesson before using it across a dense hairstyle.

Number-key display modes

Use these over a 2D, 3D, or Groom viewport, not an image viewer. Return to 1 for normal lit shading after inspecting a map.

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Number keys in source views and Groom
Key2D / 3D source viewGroom
1LitLit
2Base ColorAlbedo texture
3RoughnessNormal texture
4Ambient OcclusionAlpha texture
5HeightRoughness texture
6NormalAO texture
7DirectionFlow texture
8TangentLayer ID colors
9BitangentID texture
0ThicknessNo change
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